Web games are now being played for over sixty minutes 1 day by over 500 million people globally, says Jane McGonigal.
In the United States alone, that number is 183 million.
Ninety-nine % of boys under eighteen and 94 % of girls under eighteen say they participate in web based games on a regular schedule.
On an average, kids will rack up 10 thousand hours of gaming by time they get to the age of twenty one.
That’s about the same amount of time that they are going to spend in their classrooms.
over five million Americans are now investing over forty many hours a week playing online games, which is the equivalent of the time spent at a full time job.
The NPD Group, a financial-analysis firm which monitors the sales of video games, says the U.S. games industry sold $6.71 billion worth of new games in 2012.
The top 10 best selling games of 2012 were:
Call of Duty: Black Ops II (360, PS3, PC, Wii U)
Madden NFL thirteen (360, PSV, Wii, PS3, Wii U)
Halo four (360)
Assassin’s Creed III (360, PC, PS3, Wii U)
Just Dance 4 (Wii, Wii U, 360, PS3)
NBA 2K13 (360, PS3, Wii, PSP, Wii U, PC)
Borderlands 2 (360, PS3 , PC)
Call of Duty: Modern Warfare 3 (360, PS3, Wii, PC)
Lego Batman two: DC Super Heroes (Wii, PSV, 3DS, PS3, NDS, 360, PC)
FIFA Soccer thirteen (360, Wii U, 3DS, PSV, Wii, PS3, PSP) FarmVille is a highly popular farming simulation personal network game developed by Zynga in 2009.
FarmVille two was introduced in September 2012.
World of Warcraft holds the Guinness World Record for the most popular MMORPG (Massively Multiplayer Online Role-Playing Game), with over eight million subscribers as of March 2013 (Wikipedia).
One other preferred game is Clash of Clans, which is certainly a fight strategy game.
games that are Free, often called freemium (free premium) games, is a business model in which the game is given out free of charge, though the customer has the option of investing in an assortment of game enhancements.
sell csgo skins is becoming famous on both smartphones and iPads.
games which are Free are downloaded much more readily than paid games.
The freemium version appears to be the trend of the future since many are starting to be reluctant to pay for a game before they utilize it.
As soon as a buyer works with a game, they’ll normally be willing to invest cash within that game in case they find getting and it exciting.
As an illustration of the way the freemium model works, look at the free game Clash of Clans.
The aim of this particular game is creating a clan, establish a village towards the clan, teach your warriors to shield the village of yours from invaders.
You can download the game to your smartphone for totally free. Next, when this game fun is found by you and engaging, you will discover all varieties of upgrades that are available.
Of course, you are able to go on playing for free for as long as you like and gradually pull in virtual “gems” to help you fund your clan project. Or you are able to make a purchase over your smartphone to facilitate the pace of acquiring gems.
With the touch of a finger, players are able to get a “pile of Gems” for $4.99, a “bag of Gems” for $9.99, or a “box of Gems” for $49.99.
And then if you’re feeling really ambitious, and also if you wish to purchase a couple of additional swords and sling shots to deal with barbarian invaders, just touch your shartphone display screen and also pay for a “chest of Gems” for just $99.99.
The company which creates Clash of Clans (Supercell) rakes in over 1 million dollars… one day!
All from people that downloaded a free Clash of Clans game to their smartphone.
One day, apple gets aproximatelly 30 % of that, and $300,000.
When the ability to purchase things is made easier through the use of technology, wealth is created faster and more abundantly than ever before.
Also give consideration to that when individuals enjoy Clash of Clans, they’re encouraged to simply press a button to invite every one of their friends from Facebook to join them, which brings Supercell even more dollars.
Naturally, Clash of Clans is only one of countless cases.
The owners, the fans, together with the players of Clash of Clans (and alternative freemium online games) generate millions of dollars for organizations as Apple and Supercell.
Meanwhile, the users get zilch… a great big goose egg.
Does that look fair?
Should not the users get rewarded?
We feel rewarding users of online games is an idea whose time has come.
Wouldn’t it be terrific if the users, the fans, and the players of online games got some of the funds that comes from web based games? Wouldn’t it be wonderful in case the owners of online video games could really earn money for playing games online?
That is the notion behind a new game organization which will be coming soon.